how to find woodland mansion
A woodland mansion is a massive systematically-generated structure found in dark forests and their hill variants, often far away from the world spawn point. A mansion is inhabited by evokers and vindicators, and is one of the few places where a totem of undying can be obtained, aside from raids. Besides the aforementioned illager mobs, a mansion's interior lighting is sufficiently low for other overworld monsters to appear.
Contents
- 1 Generation
- 2 Mobs
- 3 Structure
- 3.1 Rooms
- 3.1.1 Main rooms
- 3.1.2 Secret Rooms
- 3.1.3 Technical structures
- 3.1 Rooms
- 4 Loot
- 5 Achievements
- 6 History
- 7 Issues
- 8 Gallery
Generation [ ]
Woodland mansions typically generate thousands of blocks from the spawn point. They can be located with woodland explorer maps, which are obtained from cartographer villagers, but a map may not always point to the nearest one. The nearest woodland mansion may also be located via the /locate mansion
command enabled by cheats. A dark forest biome with a woodland mansion is rarer than a mushroom fields biome.
Like most randomly generated structures, woodland mansions can be found more frequently in a world using the Large Biomes[ Java Edition only ] world type, which has a greater chance of generating dark forests large enough for the required 32 blocks of dark forest to surround the center point of the structure generation.
Woodland mansions are the rarest generated structure in the game.
Mobs [ ]
A woodland mansion naturally generates vindicators and evokers inside the mansion, but because the entrance is open and most rooms in the woodland mansion are dark, Overworld hostile mobs sometimes spawn in these rooms or come in through the entrance at night.
The number of vindicators and evokers depends on which types of rooms are in the mansion. Some rooms, such as conference rooms, map rooms, altar rooms, or triple bedrooms, generate both vindicators and evokers inside. Vindicators may also randomly spawn in the hallways of the mansion upon generation.
Once all the vindicators and evokers are killed in a woodland mansion, they do not respawn, unlike pillagers, who respawn when all of them are killed in a pillager outpost.
In Java Edition, an illager captain, whether being a vindicator and rarely an evoker, spawns in the mansion.
Structure [ ]
Although their exact structure varies, all woodland mansions have some things in common: they all have three floors with a variety of rooms, and generate a cobblestone foundation underneath the entire structure if there are any gaps between the bottom of the mansion and the ground. The top floor is about half the size of the lower floors, but the size of each top floor is pretty random for each mansion, depending on how many rooms are going to be generated on the top floor. Each mansion includes a large foyer that leads to the corridors connecting the rooms, a giant staircase also generates there, which leads up to the second floor. The foyer is dark and many hostile mobs spawn under the staircase.
Rooms [ ]
A woodland mansion contains many types of rooms. Because the layout is randomly generated, some room types may not be present. Furthermore, certain rooms within the mansion are not readily accessible – some may have sealed entrances, while secret rooms have no entrances at all.
One may access the individual structures of a woodland mansion by using structure blocks to manually load room structures from the /data/minecraft/structures/woodland_mansion
folder in minecraft.jar. To do so, set a structure block to Load mode, enter woodland_mansion/structure_name
, and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below. Note that the room names are conjectural.
Main rooms [ ]
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Secret Rooms [ ]
A woodland mansion sometimes generate secret rooms on each floor. A secret room can be one of the following type: "X" room, spider room, fake end portal room, obsidian room, birch pillar room, clean chest room, lava room, and attic room, with the 'X" room being the most common, and the "lava" room being the rarest. A way to look for a secret room is looking for gaps between normal rooms, this way is the best on the first floor, as there are no windows. Another way is looking through the windows through the second and third floors of the mansion, since some secret rooms are exposed to windows. A last way to look for a secret room is cutting down the roof, which works best for the third floor alone. Then you can see any secret rooms from the roof of the floor, as the whole floor's layout.
Structure name (Room name) | Description | Consists of | Images |
---|---|---|---|
1x1_a1 ("Flower room") | A room dedicated to a cobblestone bench on which five flower pots have been placed, each containing a different flower. | 49 Birch Planks , 40 Cobblestone , 10 Cobblestone Wall , 7 Cobblestone Stairs , 2 Potted Allium , 1 Potted Blue Orchid , 1 Potted Azure Bluet , 1 Potted Oxeye Daisy | ![]() |
1x1_a2 ("Pumpkin ring room") | A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single carved pumpkin sits on the middle of the ring facing the entryway. | 49 Birch Planks , 30 Cobblestone Stairs , 19 Dark Oak Stairs , 18 Rail , 15 Ladder , 12 Cobblestone , 1 Carved Pumpkin , | ![]() |
1x1_a3 ("Office") | A room with two cobblestone tables of different heights and chairs to go with them. There are some flower pots and carpets on the tables. | 49 Birch Planks , 10 Cobblestone Stairs , 8 Cobblestone , 3 Oak Stairs , 3 Potted Red Tulip , 3 Light Gray Carpet , 1 Oak Planks | ![]() |
1x1_a4 ("Checkerboard room") | A room with a checkerboard pattern on the floor, slightly resembling that of a kitchen, and all the walls are lined with oak fences. A loot chest lies hidden above the door. | 68 Oak Fence , 49 Birch Planks , 40 Dark Oak Log , 15 Gray Carpet , 13 Light Gray Carpet , 1 Chest (random loot) | ![]() |
1x1_a5 ("White tulip sanctuary") | A room with an indented cobblestone structure against the wall, and a single potted tulip situated in the indent. | 49 Birch Planks , 46 Cobblestone , 22 Dark Oak Stairs , 9 Cobblestone Stairs , 7 Dark Oak Planks , 6 Cobblestone Slab , 1 Potted White Tulip | ![]() |
1x1_as1 ("X room") | A secret room with cobblestone "X" patterns decorating the walls. A chest sits in the corner. These rooms may generate on any floor. | 120 Cobblestone , 49 Birch Planks , 1 Chest (random loot) | ![]() |
1x1_as2 ("Spider room") | A secret room packed with many cobwebs, with a spider spawner located in the center. These rooms may generate on any floor. | 95 Cobweb , 49 Birch Planks , 1 Spider Spawner | ![]() |
1x1_as3 ("Obsidian room") | A secret room with an octahedron-shaped mass of obsidian concealing a block of diamond within. These rooms may generate on any floor. | 49 Birch Planks , 19 Obsidian , 1 Block of Diamond | ![]() ![]() |
1x1_as4 ("Birch pillar room") | A secret room with four birch plank pillars erected toward the ceiling. These rooms may generate on any floor. | 85 Birch Planks | ![]() |
1x1_b1 ("Birch arch room") | An office-like room comprising a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. | 80 Birch Planks , 39 Birch Stairs , 9 Birch Slab , 6 Birch Fence , 1 Potted Azure Bluet , 1 Pink Carpet | ![]() |
1x1_b2 ("Small dining room") | A room with a carpeted table accompanied by chairs made using dark oak stairs. The upper parts of the walls are decorated with chimney-like structures. | 49 Birch Planks , 14 Oak Stairs , 10 Dark Oak Planks , 10 Light Gray Carpet , 4 Dark Oak Stairs , 2 Black Carpet , 2 Dark Oak Fence , 2 Oak Planks | ![]() |
1x1_b3 ("Single bed bedroom") | A cozy room with a wool bed, a cobblestone fireplace, and a bonsai made with a fence and a block of leaves. | 49 Birch Planks , 13 Cobblestone , 7 Cobblestone Slab , 6 Oak Slab , 4 Red Wool , 3 Cobblestone Stairs , 2 White Wool , 1 Dark Oak Fence , 1 Dark Oak Leaves , 1 Oak Planks | ![]() |
1x1_b4 ("Small library") | A small study room with the only things of interest being the several bookcases in the corners. | 49 Birch Planks , 24 Dark Oak Stairs , 20 Oak Planks , 12 Bookshelf , 9 Oak Stairs , 7 Oak Slab , 1 Potted Allium | ![]() |
1x1_b5 ("Allium room") | A room with a vine-tangled oak stand, on which sits an array of potted alliums. A full cauldron and a chest containing more alliums sit nearby. The roof is built from oak fences. | 55 Oak Fence , 49 Birch Planks , 16 Oak Planks , 6 Vines , 5 Potted Allium , 1 Chest (8 Allium ), 1 Cauldron | ![]() |
1x2_a1 ("Gray banner room") | A room with an altar-like construction in the middle, made of cobblestone and cobblestone stairs that delimit a short, narrow passage with a gray banner at the end. There's a chest hidden behind the construction. A vindicator always generates here. | 105 Birch Planks , 82 Cobblestone , 12 Cobblestone Slab , 11 Cobblestone Stairs , 1 Gray Banner , 1 Chest (random loot), 1 Vindicator | ![]() |
1x2_a2 ("Wheat farm") | A room with a wheat farm and a small table with a chair in the corner. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. The farm resembles a farm found in a village, but uses dark oak logs instead. | 105 Birch Planks , 32 Farmland , 32 Wheat , 30 Dark Oak Log , 8 Water , 8 Lily Pad , 6 Torch , 6 Dark Oak Fence , 4 Dark Oak Planks , 4 Oak Stairs , 3 Dark Oak Stairs , 1 White Carpet | ![]() |
1x2_a3 ("Forge room") | A room with arches made of polished andesite. Located at the end of the room is a damaged anvil and a lava pool encased by polished andesite to prevent the surrounding planks from burning. A vindicator always generates here. | 146 Polished Andesite , 105 Birch Planks , 55 Smooth Stone Slab , 15 Double Smooth Stone Slab , 2 Lava , 1 Damaged Anvil , 1 Vindicator | ![]() |
1x2_a4 ("Sapling farm") | A room with two layered rows filled with dark oak saplings, connected by ladders reaching the ceiling. A chest containing dark oak saplings lies near the entrance. | 129 Oak Planks , 105 Birch Planks , 58 Dirt , 58 Dark Oak Sapling , 42 Ladder , 39 Green Carpet , 1 Chest (28 Dark Oak Sapling ) | ![]() |
1x2_a5 ("Wool room") | A room with a messy pile of assorted shades of blue wool. | 105 Birch Planks , 56 Light Blue Wool [ Java Edition only ]/ White Wool [ Bedrock Edition only ], 46 Blue Wool , 19 Cyan Wool | ![]() |
1x2_a6 ("Tree-chopping room") | A room containing an artificial tree on a dirt platform and a chest that always holds an iron axe with Efficiency I. This room's entrance is sealed off by a wall of dark oak planks. | 105 Birch Planks , 79 Dark Oak Leaves , 20 Dark Oak Planks , 20 Dark Oak Log , 9 Dirt , 1 Chest (1 Iron Axe with Efficiency I[ Java Edition only ]) (1 Leather Cap with Efficiency I[ Bedrock Edition only ] [1]) | ![]() |
1x2_a7 ("Mushroom farm") | A room with a mushroom farm, as well as a table, a chair and an empty chest. | 105 Birch Planks , 71 Oak Planks , 24 Oak Stairs , 21 Coarse Dirt , 20 Oak Fence , 20 Dark Oak Log , 11 Red Mushroom , 10 Brown Mushroom , 1 Chest | ![]() |
1x2_a8 ("Dual-staged farm") | A room with a two-tiered farm, with the lower one growing pumpkins and the upper one growing melons. A vindicator always generates here. | 105 Birch Planks , 42 Dark Oak Log , 40 Dark Oak Planks , 32 Dirt , 32 Farmland , 20 Oak Planks , 16 Water , 16 Pumpkin Stem , 16 Melon Stem , 16 Pumpkin , 16 Melon , 5 Oak Slab , 1 Torch , 1 Oak Fence , 1 Vindicator | ![]() |
1x2_a9 ("Small storage room") | A room with shelves housing many empty single chests. A vindicator always generates here. | 117 Oak Slab , 105 Birch Planks , 66 Oak Planks , 42 Chest , 1 Vindicator | ![]() |
1x2_b1 ("Redstone jail") | A room with a large cobblestone jail accessible through a lever-connected redstone circuit that opens the jail's two iron doors. Inside the jail is a small table constructed with cobblestone stairs, some brown carpets and a cauldron. A vindicator always generates here. | 211 Cobblestone , 71 Cobblestone Wall , 42 Birch Planks , 6 Cobblestone Slab , 6 Cobblestone Stairs , 5 Redstone Dust , 4 Brown Carpet , 2 Iron Door , 1 Lever , 1 Cauldron , 1 Vindicator | ![]() |
1x2_b2 ("Small jail") | A room with a cobblestone jail containing a cauldron and brown carpets. Located outside the jail is a chair and table, near which a vindicator always generates. | 213 Cobblestone , 105 Birch Planks , 8 Cobblestone Wall , 7 Oak Stairs , 6 Cobblestone Slab , 3 Cobblestone Stairs , 2 Oak Planks , 1 Lever , 2 Brown Carpet , 1 Iron Door , 1 Cauldron , 1 Vindicator | ![]() |
1x2_b3 ("Wood arch hallway") | A room with several arches made of dark oak logs, as well as a loot chest at the end. A vindicator always generates here. | 105 Birch Planks , 65 Dark Oak Log , 1 Chest (random loot), 1 Vindicator | ![]() |
1x2_b4 ("Winding stairway room") | A room with a one-block wide, walled-up spiral staircase that leads to a loot chest. | 289 Dark Oak Log , 105 Birch Planks , 50 Oak Slab , 1 Oak Planks , 1 Chest (random loot) | ![]() |
1x2_b5 ("Illager head room") | An otherwise-empty room containing some illager pixel art. | 105 Birch Planks , 26 Light Gray Wool , 14 Dark Oak Planks , 5 Gray Wool , 2 White Wool , 2 Green Wool , 2 Black Wool | ![]() |
1x2_c_stairs ("Curved staircase") | Some stairs leading up, curving toward the left or right at the base, above which hangs an illager head made of wool. Each woodland mansion generates either one of two rooms with staircases. Only one staircase leads to the third floor of the mansion if there are more staircases in the mansion. | 135 Cobblestone , 105 Birch Planks , 60 Cobblestone Stairs , 26 Birch Stairs , 26 Light Gray Wool , 24 Red Carpet , 14 Dark Oak Planks , 14 Dark Oak Stairs , 5 Gray Wool , 3 Cobblestone Wall , 2 White Wool , 2 Green Wool , 2 Black Wool | ![]() |
1x2_c1 ("Medium dining room") | A room consisting of a table made of oak stairs and decorated with a potted flower, near which appears to be a serving counter in the corner. A chandelier hangs from the ceiling. | 105 Birch Planks , 19 Oak Stairs , 19 White Carpet , 13 Dark Oak Fence , 6 Oak Planks , 5 Gray Carpet , 4 Oak Slab , 4 Torch , 1 Potted Oxeye Daisy | ![]() |
1x2_c2 ("Double bed bedroom") | A room with pink and purple beds at the end, as well as a table with a flower pot in the corner. Two vindicators always generate here. | 105 Birch Planks , 12 White Wool , 8 Purple Carpet , 5 Oak Stairs , 4 Pink Carpet , 2 Vindicator , 1 Potted Allium , 1 White Carpet | ![]() |
1x2_c3 ("Triple bed bedroom") | A room with three blue beds and a desk. Three vindicators always generate here. | 18 White Wool , 12 Blue Carpet , 6 Light Blue Carpet [ Java Edition only ]/ White Carpet [ Bedrock Edition only ], 5 Oak Stairs , 3 Vindicator , 2 Oak Planks , 1 Potted Azure Bluet | ![]() |
1x2_c4 ("Medium library") | A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height. | 105 Birch Planks , 48 Oak Stairs , 24 Bookshelf , 16 Oak Fence , 14 Oak Planks , 1 Potted Dandelion , 1 Potted Poppy , 1 Potted Red Tulip , 1 Potted Oxeye Daisy | ![]() |
1x2_d_stairs ("Straight staircase") | A straight staircase leading to the third floor, above which hangs some illager pixel art. Each woodland mansion generates either one of two rooms with staircases. | 117 Cobblestone , 112 Birch Planks , 61 Cobblestone Stairs , 35 Birch Stairs , 26 Light Gray Wool , 14 Dark Oak Planks , 14 Dark Oak Stairs , 12 Red Carpet , 5 Gray Wool , 2 White Wool , 2 White Carpet , 2 Black Wool , 2 Green Wool | ![]() |
1x2_d1 ("Master bedroom") | A room with a regal four-post bed. Gray banners hang from an ornate wall decoration above the doorway. | 112 Birch Planks , 26 Oak Slab , 17 Oak Stairs , 16 Oak Fence , 13 Oak Planks , 12 White Wool , 9 Red Carpet , 4 Birch Stairs , 3 Light Gray Banner , 1 Potted Birch Sapling , 1 Potted Oxeye Daisy , 1 Bookshelf , 1 Light Gray Carpet | ![]() |
1x2_d2 ("Bedroom with loft") | A two-tiered bedroom containing a closet made of birch planks and dark oak doors on the first tier. A ladder near the entrance leads above to a loft with a loot chest and a wool bed. | 105 Birch Planks , 78 Oak Planks , 18 Oak Stairs , 18 White Wool , 9 Red Carpet , 7 Oak Fence , 6 Ladder , 4 Cyan Carpet , 2 Light Blue Carpet [ Java Edition only ]/ White Carpet [ Bedrock Edition only ], 2 Dark Oak Door , 1 Potted Red Tulip , 1 Chest (random loot) | ![]() ![]() |
1x2_d3 ("Ritual room") | A room dedicated to a complex altar-like structure with single prominent elevated block draped under black carpet. Cobblestone benches run down on both sides, and an overhead structure constructed with cobblestone and decorated by two black banners hangs over the altar. Two vindicators and an evoker always generate here. | 105 Birch Planks , 101 Cobblestone , 27 Cobblestone Stairs , 9 Cobblestone Slab , 6 White Carpet , 2 Black Banner , 1 Black Carpet , 2 Vindicator , 1 Evoker | ![]() |
1x2_d4 ("Cat statue room") | A room dedicated to a large black wool cat statue situated in the center. | 143 Black Wool , 105 Birch Planks , 12 White Wool , 2 Lime Wool | ![]() |
1x2_d5 ("Chicken statue room") | A room dedicated to a large wool chicken statue situated in the center. | 105 Birch Planks , 98 White Wool , 11 Orange Wool , 2 Gray Wool | ![]() |
1x2_s1 ("Clean chest room") | A secret room with a lone loot chest surrounded by four torches on dark oak fences at each corner of the otherwise empty room. These rooms generate only on the first floor. | 105 Birch Planks , 4 Torch , 4 Dark Oak Fence , 1 Chest (random loot) | ![]() |
1x2_s2 ("Fake End portal room") | A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold End portal with lava underneath. Cobblestone stairs and infested cobblestone allow access to the ring, which has a trapped chest containing two Ender pearls flanked by two TNT blocks. If the trap is sprung, the TNT breaks the infested cobblestone and reveals silverfish which swarm the player. These rooms generate only on the first floor. | 105 Birch Planks , 15 Infested Cobblestone , 12 Green Wool , 9 Orange Wool , 9 Cobblestone Stairs , 2 TNT , 1 Trapped Chest (2 Ender Pearl ) | ![]() |
1x2_se1 ("Attic room") | A secret room divided into two tiers, with the first one having nothing of interest but the hidden upper one containing a chest at each of its two ends. These rooms may be located on the upper two floors. | 144 Dark Oak Planks , 105 Birch Planks , 102 Dark Oak Log , 30 Dark Oak Stairs , 2 Chest (random loot) | ![]() ![]() |
2x2_a1 ("Large jail") | A room with four cobblestone jail cells of slightly differing sizes. A vindicator always generates here. | 597 Cobblestone , 225 Birch Planks , 39 Cobblestone Wall , 20 Cobblestone Slab , 12 Brown Carpet , 4 Iron Door , 4 Cauldron , 4 Polished Andesite , 4 Lever , 3 Iron Bars , 2 Cobblestone Stairs , 1 Vindicator | ![]() |
2x2_a2 ("Large storage room") | A room with shelves holding many empty double chests. A vindicator always generates here. | 225 Birch Planks , 85 Oak Planks , 78 Oak Slab , 32 Red Carpet , 26 Chest , 2 Potted Blue Orchid , 1 Vindicator | ![]() |
2x2_a3 ("Illager statue room") | A room housing a giant statue of an illager's upper body, including its hands, made out of wool, with an object resembling a torch in its left hand. A lapis lazuli block is hidden inside the illager's head, at the middle. | 225 Birch Planks , 182 Light Gray Wool , 18 Brown Wool , 7 Black Wool , 5 Gray Wool , 4 White Wool , 4 Yellow Wool , 2 Green Wool , 1 Lapis Lazuli Block | ![]() |
2x2_a4 ("Nature room") | A room comprising an andesite water feature in one corner, and an artificial dark oak tree in the other corner. | 225 Birch Planks , 124 Polished Andesite , 62 Dark Oak Leaves , 48 Smooth Stone Slab , 9 Dirt , 4 Dark Oak Log , 2 Water | ![]() |
2x2_b1 ("Large dining room") | A large dining hall containing multiple three-chair tables, and a chandelier hanging from the ceiling. A small serving counter can also be seen along with a torch at the center of each wall. Two vindicators and an evoker always generate here. | 255 Birch Planks , 32 Oak Stairs , 14 White Carpet , 14 Oak Planks , 12 Oak Fence , 9 Oak Slab , 8 Torch , 4 Magenta Carpet , 3 Potted Birch Sapling , 1 Evoker | ![]() |
2x2_b2 ("Conference room") | A large gathering hall with a U-shaped table decorated with potted tulips, as well as two chandeliers hanging from the ceiling. Five vindicators and an evoker always generate here. | 225 Birch Planks , 58 Oak Stairs , 21 Oak Planks , 16 Oak Fence , 10 White Carpet , 8 Torch , 5 Potted White Tulip , 5 Vindicator , 1 Evoker | ![]() |
2x2_b3 ("Large library") | A large room containing three bookshelves, as well as a seating area with three large armchairs. | 255 Birch Planks , 180 Bookshelf , 32 Oak Stairs , 82 Oak Planks , 4 Oak Slab | ![]() |
2x2_b4 ("Map room") | A room with a large table on which colored carpets are placed, with the resulting pattern seemingly representing a map. A small bookcase is also set against one of the walls. Two vindicators and an evoker always generate here. | 225 Birch Planks , 36 Oak Planks , 28 Oak Stairs , 14 Lime Carpet , 9 Bookshelf , 9 Oak Fence , 8 Blue Carpet , 4 Torch , 3 Yellow Carpet , 2 Vindicator , 1 Evoker | ![]() |
2x2_b5 ("Arena room") | A large room with an arena-like platform made of double smooth stone slabs and barred by a ring of dark oak fences. A ladder leads up to an overhead loft concealing a loot chest. | 225 Birch Planks , 152 Oak Planks , 52 Oak Fence , 49 Double Smooth Stone Slab , 46 Dark Oak Fence , 10 Ladder , 5 Oak Stairs , 3 Smooth Stone Slab , 2 Dark Oak Fence Gate , 1 Chest (random loot) | ![]() |
2x2_s1 ("Lava room") | A secret room containing a lava-filled glass case supported by large obsidian foundations on the floor and ceiling. Hidden within the glass case is a block of diamond. These rooms can generate on any floor. | 225 Birch Planks , 110 Obsidian , 98 Glass , 25 Lava , 1 Block of Diamond | ![]() |
Technical structures [ ]
Structure name | Description | Consists of | Images |
---|---|---|---|
carpet_east | A small group of red and white carpets facing east. | 2 White Carpet , 6 Red Carpet | ![]() |
carpet_north | A small group of red and white carpets facing north. | 2 White Carpet , 6 Red Carpet | ![]() |
carpet_south_1 | A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | 24 Birch Planks , 21 Dark Oak Planks , 9 Red Carpet , 4 White Carpet , 2 Dark Oak Fence , 2 Torch | ![]() |
carpet_south_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | 24 Birch Planks , 21 Dark Oak Planks , 9 Red Carpet , 4 White Carpet , 2 Dark Oak Fence , 2 Dark Oak Stairs , 2 Torch | ![]() |
carpet_west_1 | A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | 24 Birch Planks , 21 Dark Oak Planks , 9 Red Carpet , 4 White Carpet , 2 Dark Oak Fence , 2 Torch | ![]() |
carpet_west_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | 24 Birch Planks , 21 Dark Oak Planks , 9 Red Carpet , 4 White Carpet , 2 Dark Oak Fence , 2 Dark Oak Stairs , 2 Torch | ![]() |
corridor_floor | A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor. | 49 Birch Planks , 16 White Carpet , 9 Red Carpet | ![]() |
entrance ("Foyer") | A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door. | 495 Dark Oak Planks , 360 Birch Planks , 222 Cobblestone , 191 Red Carpet , 146 Dark Oak Log , 127 Cobblestone Stairs , 40 Glass Pane , 40 White Carpet , 35 Dark Oak Stairs , 25 Cobblestone Slab , 19 Cobblestone Wall , 18 Dark Oak Fence , 17 Birch Fence , 4 Torch | ![]() ![]() |
indoors_door_1 | A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion. | 44 Dark Oak Planks , 8 Birch Planks , 2 Dark Oak Stairs | ![]() |
indoors_door_2 | The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top. | 60 Dark Oak Planks , 8 Dark Oak Log , 8 Birch Planks , 2 Dark Oak Stairs | ![]() |
indoors_wall_1 | A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms. | 48 Dark Oak Planks , 8 Dark Oak Log , 8 Birch Planks | ![]() |
indoors_wall_2 | The same wall as the previous, but slightly taller, with a line of dark oak logs near the top. | 64 Dark Oak Planks , 16 Dark Oak Log , 8 Birch Planks | ![]() |
roof | A flat square of dark oak planks. Used for the main inner area of the mansion roofing. | 64 Dark Oak Planks | ![]() |
roof_corner | An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | 16 Dark Oak Stairs , 12 Dark Oak Planks , 8 Cobblestone | ![]() |
roof_front | The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base. | 32 Dark Oak Planks , 32 Dark Oak Stairs , 16 Cobblestone | ![]() |
roof_inner_corner | An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | 20 Dark Oak Planks , 16 Dark Oak Stairs , 8 Cobblestone | ![]() |
small_wall | An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone. | 21 Dark Oak Planks , 10 Cobblestone Stairs , 8 Cobblestone , 3 Dark Oak Log | ![]() |
small_wall_corner | A short cobblestone structure used to construct wall corners. | 13 Cobblestone , 3 Cobblestone Wall | ![]() |
wall_corner | The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure. | 25 Cobblestone , 7 Cobblestone Wall | ![]() |
wall_flat | A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the ground floor of the mansion. | 54 Dark Oak Planks , 16 Cobblestone , 5 Cobblestone Stairs , 4 Dark Oak Log , 3 Cobblestone Wall | ![]() |
wall_window | The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. Used for the outer walls of the upper floors of the mansion. | 31 Dark Oak Planks , 19 Dark Oak Log , 15 Cobblestone , 12 Glass Pane , 7 Cobblestone Stairs , 6 Cobblestone Wall , 4 Dark Oak Fence | ![]() |
Loot [ ]
In Java Edition, each woodland mansion chest contains items drawn from 3 pools, with the following distribution:
In Bedrock Edition, each woodland mansion chest contains items drawn from 3 pools, with the following distribution:
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
Achievements [ ]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40G | Silver | ||
Feeling Ill | Defeat an Evoker | — | 30G | Silver |
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
1.11 | September 25, 2016 | The woodland mansion, a "procedurally generated house", was first revealed at MineCon 2016. Jeb stated that the new structure blocks saved him a lot of time when building this massive structure. | |||
16w39a | ![]() | ||||
16w43a | Added one room: a room with lava encased in glass and obsidian. | ||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | ![]() | |||
Floor of woodland mansion generates with oak planks instead of birch planks. | |||||
Banners do not yet generate in woodland mansions. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | The floor of a woodland mansion is now made out of birch planks. | |||
Banners now generate in woodland mansions. | |||||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | ![]() |
New Nintendo 3DS Edition | |||||
1.9.19 | ![]() |
Issues [ ]
Issues relating to "Woodland Mansion" are maintained on the bug tracker. Report issues there.
Gallery [ ]
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A woodland mansion as seen in-game.
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The entrance of the mansion.
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An example of a large hallway, with multiple branching directions, supported by two large wooden pillars. torches are in top of the fences to express that it is hanging.
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Inside of a jail cell, the only notable features being the carpet "bed" and a cauldron in the corner.
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Odd mansion generation. A mountains biome cut into the mansion structure.
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A fossil sticking out of a woodland mansion in the Legacy Console Edition, due to a bug. (notice the texture, MCCE-5216)
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A huge mushroom generated in a tree-chopping room of a woodland mansion.
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A pond that generated in a mansion, removing some of the floor.
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A rare instance of two hidden "End portal rooms" generating right beside each other on a woodland mansion's first floor.
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Entrance to the mansion with a water and lava lake.
- ↑ MCPE-109048
how to find woodland mansion
Source: https://minecraft.fandom.com/wiki/Woodland_Mansion
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